Posts Tagged ‘mobile’

Mobile Web Design

Monday, June 6th, 2011

Mobile web design is a whole new beast when it comes to design. We are working with a new set of variables as designers: screen sizes are smaller and their dimensions are across the board. Mobile design is relatively new, so there is a bit of discovery and experimentation when it comes to user experience and interaction. Plus, mobile devices are rapidly changing, so you have to stay flexible so that a design can adapt to meet the needs of the audience. And let’s not forget about differences in bandwidth between phone users. These variables create a whole new mix of ingredients that effects how design decisions need to be made.

To add to the mix, we are no longer working with the same exact user as we do with the standard web. The mobile user is generally on the go, (waiting in line, walking the aisles in a store, in their car lost…) and trying to get information quickly without having to wade through tons of excess ads and information. Mobile users browse less, and it’s more likely that they are on the hunt for something specific. Information has to be streamlined and clear of clutter—only key information is given to the users, so they can get what they need quickly.

With mobile’s such limited screen space, sites are often a paired down version of their web counterpart. Often, you also see a link to the full site, a good way to keep your bases covered. A normal sites’ large graphics, videos and odd fitting content, however, can cause viewers to run, not to mention slow their phone down. So, removing the excess (without removing the what keeps users excited), and keeping a more liner vertically scrolling site, is extremely key in keeping the design effective for your users.

When designing for the mobile environment there is a bit of guess work and important considerations that need to be made before jumping head first into design. You need to consider phone and screen-size restraints, but I think most importantly you need to have a good understanding of your users, what information they will want to access and were they will be accessing it from. By streamlining and cutting the fat of our full sites, we can keep our audience’s need for information satisfied. But, we can’t just cut out all of the fun and beauty that keeps users engaged. A great mobile site needs to be functional, fit, and still maintain the excitement of the full website.


5 Ways to Maximize Your Mobile App Marketing

Monday, November 8th, 2010

Thanks to Mashable, we are able to give you 5 tips to maximizing your mobile app!

Mobile is only getting bigger. Thousands of new apps are hitting app stores every day. The result is that even innovative or well-made apps are often ignored.

One reason for this is that far too many mobile developers start their marketing efforts after they launch their app. This approach wastes one of the best marketing opportunities available — when the app first goes into an app store. Many app creators don’t realize that marketing needs to occur parallel to development and build over time.

To help, here are five tips for marketing a mobile app before it launches.


1. Build a Splash Page


One of the easiest ways to generate interest in an app, even if the app is just an idea, is to build a splash page.

Typical splash pages include a device image, some branding relevant to the app, very basic details about the app’s functionality and social media links. Creating a newsletter sign-up form at this stage also gives people the opportunity to stay updated about progress. Yes, newsletters still work!

The splash page will act as the headquarters for an app, until it’s actually built. Eventually, the splash page should grow to house the full website. (more…)


Google Goggles

Wednesday, December 30th, 2009

This makes me want to trade in the iPhone for a Droid. Not likely, but still an option.

I am continually amazed by the technology breakthroughs that keep appearing for mobile. For me, this begs the question: “is it easier to use an app like Google Goggles or is is simpler to search through the standard browser?” Yes, apps like this are nifty, but are they more efficient? How much does a weak cell signal affect the apps performance in the long run? I look forward to the coming months to see if apps like these are truly a tool to make life simpler, or if they are just put in place to sell the Droid over the iPhone… this remains to be seen.


Reality is SO boring.

Monday, August 31st, 2009

reality01It seems that reality just isn’t cutting it anymore. We humans want to supersize reality, layer more and more stuff on top of reality to really trick it out. Innovative folks out there have been working to develop Augmented Reality technology since 1992, creating applications that blend our real physical world with computer-generated virtual imagery, and the results are pretty darn interesting.

There are some new mobile applications out there that help you, among other things, find subway stops, restaurants, identify landmarks, navigate the roads, identify someone’s face and pull up all of their online profile information, or pull up all of the wikipedia entries about your surroundings. If it can be layered on top of reality, someone’s figuring out how to do it.

For instance, take a look at this Yelp! app that uses the camera and GPS on your iPhone to tell you instant information about the restaurants around you.

This Top 6 countdown of hot mobile Augmented Reality apps explains where we are today and gives you a taste of the future possibilities of this technology.

And here’s a great example of an Augmented Reality digital hologram, used by GE to promote their Smart Grid technologies. You print off a special page and hold it in front of your web cam to view the hologram.

Lastly, this video shows an iPhone app that uses Augmented Reality to teach kids spelling. Watch out, children of the future!

Despite its early 90′s origins, which in Computerland makes Augmented Reality practically ancient, the possibilities of this technology are still nascent. The applications and graphics still feel a bit primitive (though, admittedly, in a futuristic way), and the overall consensus among techno geeks everywhere is that we’re just taking the first steps in what will be a huge leap forward for reality as we know it.