Posts Tagged ‘Illustration’

1978 AMC Pacer Wagon Illustration

Friday, January 4th, 2013

In my last few posts, I have been writing about techniques I use when illustrating cars in Illustrator. I am still doing funky wagons/hatchbacks. My latest is a 1978 AMC Pacer Wagon. During the creation of this car, I took a screenshot every so often. I thought this would help illustrate the technique of drawing the main overall shape and then logically cutting it into smaller and smaller pieces that I mentioned in a previous post.

I really wanted to do a 1977 Pinto Cruising Wagon but could not find a high enough resolution photo to work from so I set my sights on an AMC Pacer. I finally found a large photo of a not just a Pacer but a Pacer Wagon with wood trim on Flickr.

Step 1: Place into Illustrator

Step 2: Trace the body of the car with the pen tool shown here in magenta. I find it easier to omit the wheels from this step as I will do the separately on their own layer(s). On this car, I did not include the roof rack in this step because it helped me create a smooth line for the contour of the roof. I can add the roof rack to the roof later. I always work to make my paths have as few points as possible. Fewer points on your paths make for smoother more flowing lines. I probably should have done that on the back bumper and the front spoiler.

Here it is in Outline Mode showing the 64 of anchor points:

Step 3: Start dividing this large shape into smaller shapes. I started with the front bumper and worked my way around the rest of the car in no particular order. I made an animated .gif from my screenshots showing the method to my madness.

Step 4: Add some color. For all my cars I have tried to limit the number of colors to 5 but for this car I used 6.(I know it looks like 7 but I consider one of the colors is the color of the paper this would be printed on.)

On the Aztek, I experimented  with crosshatched lines in order to add tints and tones to the colors instead of using gradients. For this car, I created a huge concentric circle pattern and used it as a radial halftone to create tints and tones. The pattern is just a series of stroked circle shapes with space in between each circle. By changing the colors of the lines of the pattern and placing them over a solid color, you can create many more color combinations. In this example, I have turned 7 colors into 49. (I did not end up using all 49 combinations in my illustration.)

I filled each shape of my illustration with one of these 7 colors. In the shapes that use the halftone pattern, i add another fill to the shape using the Appearance Palette. For example, the shadow of the car is one shape that has two fills. One fill is black and the other fill is the gray pattern. To create another fill, open the Appearances Palette, make sure Fill is selected and click the New icon at the bottom of the palette. This will give you a new fill that is the same color as the original fill. All you then have to do is select this new fill and click the radial halftone pattern in your Swatches Palette.

 

Speaking of Patterns, they always behaved strangely for me. Sometimes they moved with the shape  and sometimes they did not. In Illustrator Preferences ->General, I found a check box called Transform Pattern Tiles.

When you fill something with a pattern, Illustrator actually fills the entire document with that pattern but uses the object’s shape as a kind of clipping mask. So as you drag the filled object around the artboard, it’s like moving a window around … the pattern is stationary, just different parts of it are revealed as you move the clipping mask around. When you scale an object with the Scale or Free Transform tool, the pattern doesn’t scale. So if you would rather the pattern move and transform with the object, turn on Transform Pattern Tiles.

For this illustration, I made sure the pattern remained stationary so all the lines of the pattern lined up no matter what color they were. Here is detail of the center of the pattern starting just below the front tire. You can see how the lines line up through the shadow, tire, hubcap, and body of the car.

The entire pattern is revealed as a huge moon behind the car.

I created another animated .gif showing the process of me coloring the car.

This illustration was a lot of fun. I learned a lot and can’t wait to get started on the next one.


More Cars with Adobe Illustrator

Thursday, October 4th, 2012

My last post briefly touched on the basic technique I use for drawing cars in Adobe Illustrator. Today, I thought I would share some of the other techniques I use.

It helps me if I give myself some limitations or parameters to help narrow down the realm of possibilities. For some reason, lately, I have decided to do a series of funky wagons/hatchbacks. Before this I did a series of Porsches. I also have decided to limit the number of colors I use per illustration to 6 and not to use any gradients, gradient meshes or any non-vector effects like drop shadow or outer glow, etc.. This will give the illustrations a more poster-like appearance which is the effect I am going for. It is also my dream to one day have these illustrations screen printed which is another reason I have given myself these specific limitations.

In order to include a lot of detail in my illustrations, it is very important to work from a high resolution photo. For the illustration of a 2001 Pontiac Aztek GT, the photo I used was 2048 x 1536 pixels. This allowed me to see the finer details of the car, like the seals around the windows and the grill. I found this photo doing a Google Image search with the filter set to Large.

I have been setting up my file to be 11 x 8.5 inches.

To get smooth paths, it helps to try and use as few points as possible.

As I trace the contour of the car, I use the pen tool with .25 pt stroke and 100% magenta with no fill. This way, I can see my path easily but the stroke is not so thick that it hides the photo on the layer below when you zoom in.

And speaking of layers, of course they are very important. Here is how I set up my layers. I have the original photo on the bottom. Above that, I make a copies of the photo with different blending modes. I turn these on and off while tracing the contour of the car. The screen layer lightens the dark parts of the car in the shadows and the multiply layer darkens the washed out areas. I also make a version of the car in Photoshop that has been Grayscaled and Posterized. This layer is helpful when deciding how you want to break up the larger pieces especially the gray pieces like the wheel and tires. Then there is a background layer which the car will sit on. I like to split the wheels from the body on their own layers. I also have a layer for detail lines and other elements like mirrors or lights or windshield wipers. It is also important to make a copy of the file after you get the entire car outlined. That way, in case you delete a piece or want to do a piece over, you have a copy that you can open, copy and then paste in front.

 

Here are the 6 colors I decided to use for this illustration:

As an experiment, I also created some pattern swatches with some of those same colors:

When I lay a pattern on top of a color, I get the illusion of different tints, tone and colors all from the same 6 colors:

The easiest way to do this for me is to use the Appearance palette. Select a shape, give it a fill. Then in the Appearance Palette, add another fill and fill it with the pattern. Here is the final illustration.

Here is a close-up of the detail:

Here are the outlines of the vector shapes:

Hopefully these tips have helped. Happy drawing!

 


Drawing Cars with Adobe Illustrator

Thursday, August 2nd, 2012

In my last blog post, I mentioned my obsession with identifying cars. And, if you have read some of my earlier blog posts, you will see that I am also a little obsessed with Adobe Illustrator. As a way to keep my Illustrator skills sharp and experiment with different techniques, I have been illustrating cars.

Last year, I did a series of Porsches. This year, I have been doing a series of funky hatchbacks. In all of these, I have given myself a limited palette of 5 colors and have imagined these files being suitable for screen printing. That means no gradients or blending modes but it also gives me an extra color if I imagine it being printed on a colored paper.

To draw these cars, I have been using a technique I learned back in one of my early Illustrator classes. It is simple but effective. Basically, you just draw the main overall shape and then logically cut it into smaller and smaller pieces. To “cut” the overall shape, I use an unfilled path that extends beyond the main shape at least two points.

Let’s use a 1991 Buick Roadmaster Estate Wagon (barf) as a subject for this technique. I first trace the contour of the body (I do the wheels separately). This gives me my main shape shown here in magenta.

I then begin cutting this main shape with paths that extend beyond the shape at two points. My first cutting path,  shown here in cyan, is a path with no fill. It will separate the dark underneath of the car from the rest of the body.

I then select the path and the shape at the same time and click Divide on the pathfinder palette. Then Ungroup.

Now, I have two separate shapes that line up exactly next to each other.

Here is what it looks like in Outline Mode.

Continue whittling down the larger shapes into smaller and smaller shapes working from large to small. Here is the larger shape being cut into about 20 smaller shapes using the same technique.

Here is what the outline looks like so far:

Keep breaking the larger shapes into smaller shapes. You can get as detailed as you want. It helps to work off of a high resolution image. Here is how I divided the car including the wheels and a shadow. (The pieces like the door handles and badges were not made using the cutting technique. They are on their own layer.)

These are just the main shapes. I then break down these shapes based on reflections and how the light is hitting the car.

Now you can fill each piece with color. Here are the colors I chose. (I imagine the yellow is the color of the paper it would be printed on.)

For this piece, I also created my own vector woodgrain for the door panels. Below is the finished project.

I also experimented with using a plug-in called Phantasm CS from Astute Graphics. This gave me the ability to turn a gradient into a vector halftone. I then colored each halftone with a color from my color palette. See the detail below.

Happy illustrating!


Beautiful, Dynamic Words with Aierbazzi, jQuery, and @font-face kit

Thursday, May 10th, 2012

Roberto Cecchi created and posted his Aierbazzi (which means “weeds”) font to his web site back in 2008. He has been experimenting with fonts creating illustrations in a simple format, and he has posted creative use of this font for non-commercial applications. The letters in the font are placed one above the other, layering and building a new shape. It’s an interesting concept, and I wanted to re-share it here.

Demo:
Enter a word or phrase in to the box below to see how the illustration begins to emerge. On load, the illustration shows what “ZoomCreates” looks like. Numbers and symbols won’t work, so you must only use upper and lowercase A-Z characters. Also, no spaces allowed.

:ZoomCreates

(more…)


Whether you need it or not

Thursday, February 9th, 2012

The Zoom Creates team has created six sets of  temporary tattoos, and to share some of our ink-spiration, we’ll be posting a “Tat-A-Day”. The “Tat-A-Day” posts will last throughout the duration of the Rethink Ink contest. So tune in and get ink-spired to create your own!

We’re starting off our “Tat-A-Day” posts with a few from the Zoomer-ific set. It’s full of tattoos referencing the little things that make us laugh, but there are a few of those Zoomer inside jokes that may need a bit of an explanation.

Today being Thursday, otherwise known as Shower Day, we decided to kick this off with “Whether You Need It Or Not”. This tattoo is inspired by Greg, one of our talented designers. Since starting at Zoom he has claimed that he showers only once a week, and always on Thursday. Some think he’s messing with our minds and testing whether we’ll fall for his lies. Robin is known to believe anything and everything she hears, so she’s an easy target! But others are convinced that Greg is just comfortable enough with his coworkers to let us in on his “dirty” secrets. The debate continues…

I asked Greg this morning why Thursday was shower day. He said, after years of shower schedule experimentation, with everything from once a month to twice a week, he found once a week to be the perfect schedule. Thursday, it turns out, is perfect, because its sort of mid week, and yet closer to the weekend. We all know that it’s more important to be looking (and smelling?) your best on Friday than it is on Monday.

So there you have it. Happy Shower Day to all!

Don’t forget to stop by the Zoom Ink web site, check out all the tattoos and score some free downloads!

Think you can do better? Bring it! Stop by our Facebook page and submit your own tattoo idea. Our design team will be designing the concept that inspires us the most!


Calligraphy with Illustrator

Monday, September 12th, 2011

Sometimes calligraphy brushes in Illustrator just don’t cut it. As much as you may try, a brush style in Illustrator just can’t mimic the flowing hand drawn style we crave. In the past, Illustrator was very limiting in creating flourish elements. To get shapes the way you want, you had to rely on your skill with the pen tool and the Bézier curve. With Illustrator CS5 in our hands, we now have the ability to manipulate line weight at different points on a line, making a job that would have been very time consuming, a breeze.

1. To mimic the hand drawn calligraphic style, I’d suggest starting on paper. Erasers are definitely your friends. Grab references of calligraphy styles you enjoy. Play with flourishes at the ends of words and with how words interact with eachother. Draw out your words. Don’t worry about the line weight at this stage, we’ll be adding this in the next steps.

2. Scan in your sketch. Bring it into Photoshop and clean up your drawing. This step makes it easier to trace in Illustrator.

3. Open your clean sketch in illustrator and starting tracing. Using the pen tool, trace over all of your lines. I’d suggest trying to keep the number of points to a minimum, but if your having trouble getting smooth lines, I’d try using the smooth tool.

4. Now we can get crazy with those curves. Press Shift (W) to begin using the width tool. Once you have this selected you can click on any point in your illustration to adjust the width of the line. Just click and drag away from the line to create a thicker stroke or toward the line for a thinner stroke. This will adjust the width of the entire line from that single point. To have more control over the whole stroke, use the direct select tool (white arrow) to select a point on your line. Then press Shift (W) and adjust the point. This will only effect the width of the line from that point until it reaches the next point on the line. This method is great for getting high-contrasting line weights on a single line. A great way to start is by scaling down the width of the line on each end-point of your type. This creates clean beginning and endpoints and helps the lines feel more brush-like.

5. With your reference images in hand, mimic the line weights you see. I’d suggest trying to keep all of your thick strokes a similar weight and thin strokes a similar weight. This way your type has a very consistent and cohesive feeling. Once you have all of the type in the style to your liking, try playing around with embellishments. Add extra flourishes or lines to enhance the design. To finish up my own design, I added a soft gradient halo around my text and a subtle feathered drop shadow to make the text stand out from the background.

Now get out there and start experimenting, you’ll be surprised at what you can make and how easy it can be to get fabulous looking designs!


2011 Web Trend: Full Image Backgrounds

Wednesday, January 26th, 2011

Want a show-stopper? Then hop on trend with full image backgrounds. A large scale illustration or photo background instantly grabs your viewer’s attention, adding life and creating a more dynamic and engaging look and feel. These over-sized backgrounds are great, but should be used in the right setting. Sites that already have image galleries make great candidates, think photography studio, design agency, fashion designer, illustrator, or even a picturesque resort. Beware, the most common issue with large backgrounds it that they have to conform to many different screen resolutions, so make sure you test, test, test and use an image large enough to fit the width for the most commonly used screen resolutions. Check out these images below for this new trend in action.


Inspiring Infographics

Friday, December 3rd, 2010

Lately I’ve come across some extremely eye-catching and functional infographics. An infographic is a graphic visual representation of information or data, usually created to explain complex information quickly and clearly. Infographics can most commonly be found on maps, signage, educational materials, in technical writing, etc. People generally don’t like reading a ton of detailed information, so if we can see an image that quickly gets to the nitty-gritty, it’s a welcome treat. An infographic is always a plus, but it’s even better when it is designed well. A good infographic can tell a story, leading it’s audience on an adventure for the eyes and hopefully teaching you something useful in the process. Below are some of the awesome and inspiring examples that I’ve happened upon recently:


The Champagne of Packaging Redesign

Friday, August 13th, 2010

A few months ago, I noticed that something was different about the packaging of the Champagne of Beers which is Miller High Life. It was much simpler, bolder and graphic with an emphasis on the logo and Lucy, the girl in the moon. After a little research, I found out that this redesign was done by the San Francisco office of Landor, with illustration assistance by Chris Mitchell.

The old logo on the left has been simplified by eliminating the bevels, gradients and hi-lights and the curves are a little more graceful. The letters in HIGH LIFE are cleaned up, thinner and more readable. It is also just a one color logo now.

Old Lucy on the left is also more simplified and now wears hearts instead of diamonds.

One nice detail of the packaging occurs when you set multiple sized cans sitting next to each other.

Overall, the updated look is definitely a breath of fresh air with many great details and graphics working together.

Cheers.


2010 Web Design Trend: Hand Drawn Elements

Thursday, April 22nd, 2010

Many of today’s websites are now incorporating hand drawn or sketch elements into their designs. A hand drawn element can give a website a more personalized, unique, and organic feel,  making a design stand out from traditional web graphics. They key to this trend is to use the elements as an accent to the design and not as the main focus. You do not want to overwhelm the viewer by having a site covered with doodles, instead, use it sparingly to enhance specific elements in the design. Check out examples of hand drawn elements:

Boompa

Boompa

Yellow Bird Project

Wallace HCL

This is Grow

Web Designer Wall Jobs

Free People

Charming Wall