Posts Tagged ‘Games’

The Problem with Probability

Friday, January 22nd, 2010

If you were to flip a coin 10 times, and it comes up heads each time, you might think, “On the next flip, it’s SURE to come up tails – it’s due.” If you flip the coin 10 more times and again it comes up heads each time, you might think, “The next flip will surely be HEADS. Just look at the statistics.” Of course, we know that any flip has just as much chance as being heads as it does tails (assuming the coin is evenly weighted and symmetrical). So how many flips does it take to change our feeling about the next flip? Somewhere between 10 and 20 flips? (more…)

Mobile Mobile

Thursday, December 24th, 2009

It seems everyone here insists on torturing me with holiday music. I don’t hate it, I just don’t really like it and I definitely do not need to listen to it every day for three weeks. I can block it out with my big headphones and my own heavy metal holiday meltdown mix including Black Sabbath’s Snow Blind and Judas Priest’s Evening Star and Slayer’s Jesus Saves. Festive, eh?

Anyway, I ran across this video of Mobile Mobile an interactive installation by James Theophane and it caused me take a break from my usual metal massacre, get inspired and actually enjoy a traditional holiday song.

Experience Mobile Mobile from James Théophane Jnr on Vimeo.

Mobile Mobile is a large sculpture  made of recycled mobile phones that hangs in the lobby of LBi, a marketing and technology agency in the UK. The sculpture plays Choir of the Bells when you tweet it. You can also play it live like a great big circular piano thing with your keyboard. Check it out!

mobile tree

Happy Holidays.

Get Jollified!

Wednesday, December 16th, 2009

‘Twas the weeks before Christmas and all through The Zoom,
Zoomers were fighting off holiday gloom.
The projects were done, to the clients with care,
In hopes that AR would soon be there.

When out on the Internet arose such a clatter,
When asked, Zoomers said, “Why nothing’s the matter!”
Away to the laptops they flew in a flash,
Started the webcam and cleared all the cache.

Zoomers engaged in the holiday fun,
Added hats, beards and noses, each and everyone.
Twas a Jollified Christmas, brought straight from Zoom,
From there on out, no more holiday gloom.

From our stockings to yours, we are pleased to bring you Jollified, a festive holiday Augmented Reality flash application. Not unlike elves, we have been tinkering and fussing over Jollified for weeks, in the hopes of bringing you tidings of cheer and well wishes.

To get Jollified, please watch the video below and then visit the official Jollified website. Play around, snap a photo of your Jollified creations and share the merry with family and friends.

‘Tis the season to get Jollified!

Stopwatch for Cubers ver 2.0

Thursday, December 3rd, 2009

What do you know? I did get around to updating my timer. Introducing Cube Clock 2.0 for Rubik’s Cubers (and other cubes) with fancy new graphics, sounds, and a settings screen. See Stopwatch for Cubers for the original version.

The Flash plugin is required to view this object.

If you want to study your cube before the time starts, click the SETUP button to specify how many seconds you would like to study. The default is 0 which means the time starts as soon as you release the space bar (or click the START button). You can also toggle sounds on or off.

Let me know if you would like to see any features in the next version. And, of course, post your times in the comments.

Cube Timer v2.0 Source (FLA)

What a tasty flash game…

Thursday, November 26th, 2009

Here’s a game for all ya’ll just in time for the big turkey day. Feel free to download the .fla file and see how this game is built. Don’t forget to post your scores in the comments!

The Flash plugin is required to view this object.

Here is the FLA file.

Fun with Flash: Gravity

Thursday, September 3rd, 2009

A while ago, I built a Flash animation for one of our clients that showed particles floating around while an attractor sucked them up. It was so much fun building and testing it that I started building a game out of it. I took the magnetic algorithm I was using in the animation and put it in the game, but I replaced the particles with a single missile and used multiple attractors. I turned it into planets in space with an orbiting rocket. It’s entertaining to see how long your rocket will orbit the planets before crashing into one.

Go ahead and try it out. (more…)

My computer is gooey…

Thursday, August 27th, 2009

gooYes, coding is fun.  Super-duper fun even.  But every once in a while we need to turn our brains (mostly) off and recharge.  One of our favorite ways to do that is gaming. Today I’ll share with you one of our favorite games, World of Goo.

This game is made by an independent gaming company called 2D Boy, which is a team of two dudes coding from scratch. It’s super fun, and pretty challenging too. It’s a puzzle game where you can connect little balls of goo together to build connecting supports to move other goo balls around get them to get sucked into tubes. It’s super fun.

Also, this game is DRM free, and runs on Mac, Windows, Linux and the Wii. That’s pretty sweet. As a Linux user, I’m sick of games not coming to my platform. Go buy this game. It’s $20, runs on anything recent and is fun. Great music too.