At MAX 2010, Adobe announced new APIs for Flash player. Code named ‘Molehill’, they give developers low level access to 3D hardware acceleration through the GPU.
The current version of Flash provides us with 2.5D content; not quite 3D. But with frameworks and libraries like Away3D, we could stuff a 3D engine into Flash. Now the engine will be built-in with GPU support, allowing content with faster frame rates, more triangles, and better lighting and shaders. But because the APIs are low-level, developers will need to use frameworks to simplify development. Check out these videos for all the details:




