Archive for September, 2010

Twitter Rolls Out New Interface

Thursday, September 30th, 2010

You may have already heard that Twitter will be unleashing a new, multimedia-heavy, interface over the next week. You may think it’s a great idea, you may not like it at all; if you’re like me, you think they are going the way of facebook in an effort to compete. All of those may be true, but here’s what mashable has to tell us about the “New Twitter”.

Twitter has announced that it’s rolling out a new version of its web interface. Some users will start seeing the new look as soon as tonight, though the company says on its blog that it “will roll out as a preview over the next several weeks.”

News of the company’s plan to integrate multimedia into the stream leaked out earlier this afternoon, but we’ve now learned that the redesign goes much further than that. The new interface resembles that of a far more sophisticated web app (as well as Twitter’s recently released iPad app).

The multimedia partnerships we hinted at earlier today extend to 16 different companies: DailyBooth, DeviantART, Etsy, Flickr, Justin.TV, Kickstarter, Kiva, Photozou, Plixi, Twitgoo, TwitPic, TwitVid, Ustream, Vimeo, yfrog, and YouTube.

Much has been made in recent months of Twitter’s move into areas previously owned by third-party applications. Today’s announcement will no doubt renew such discussion, with many of the best features of Twitter clients like Tweetie, Seesmic Desktop, and TweetDeck  now becoming a part of the default Twitter interface. As we also pointed out earlier this afternoon, it also makes Twitter feel a bit more like Facebook.

Twitter CEO Evan Williams prefaced his announcement by mentioning that Twitter.com is already far and away the most popular way for accessing the microblogging service, commanding 78% of unique users (which the company defines as “Of all the people who logged into their Twitter account during the month, what percentage did so via each service.”). Combined with Twitter’s growing need to serve up impressions to advertisers, it’s certainly no surprise that the company is now looking to keep people more engaged on its website.

Stay tuned to Mashable for additional coverage and analysis of the new interface. In the meantime, check out Twitter’s video demo [above].


High Fives for Efficiency, Elegance, Ease, and Cost Effectiveness

Wednesday, September 29th, 2010

Under Cabinet LEDsIn the kitchen area here at Zoom HQ, we had under-cabinet lights which helped us see the food we prepared for lunch. There were nine 10 watt halogen puck lights. They had a few problems. First, they were always falling apart. Just bumping a light would make the innards fall down and dangle from the short wires. Second, the bulbs were very expensive, hard to find in stores, and only seemed to last for a few weeks before burning out. It was a rare occasion to have all the lights lit at the same time. Also, they were hot. Not fire-hazard hot, but hot enough to be uncomfortable if you get too close.
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How to create a presentation worth stealing!

Tuesday, September 28th, 2010

I was scouring blogs (no surprise there) and ran across this presentation about presentations. It’s actually a really smart little slideshow that does a great job of teaching the viewer how to kick up their Power Point (or similar) presentations so they don’t lull their audience to sleep or, even worse, make their eyes bleed. I found this to be welcome insight. I’m always wishing my slide decks were more interesting, more visual, more impactful. I believe that by utilizing the tips in this presentation, my own presentations may someday have someone blogging about them. Well, maybe not all that, but close…

I’ve pulled some of the finer points out of the presentation, but in reality, the whole thing is worth the time it’ll take you to watch it. However, for those of you who are “Cliff’s Notes” kind of people, here you go:

1. Sort out a cohesive color scheme for you presentation. A great tool to assist you with finding colors that look spectacular together is ColourLovers.com.

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What is good design?

Monday, September 27th, 2010

Its a tough question to answer succinctly. Dieter Ram summed it up very nicely here. Although his post speaks more to product design than to graphic design, the same principles apply.

Good design:
- Is innovative
- Is useful and considerate of the user
- Is aesthetically pleasing
- Creates clarity
- Is unobtrusive
- Is honest
- Is accurate and thorough
- Is eco-concious
- Is as little design as possible

I also collected a few quotes that speak to what design is and what makes it “good” or “great” or more importantly, effective. Enjoy!

“To design is much more than simply to assemble, to order, or even to edit; it is to add value and meaning, to illuminate, to simplify, to clarify, to modify, to dignify, to dramatize, to persuade, and perhaps even to amuse.”
— Paul Rand

“Truly elegant design incorporates top-notch functionality into a simple, uncluttered form.”
— David Lewis

“People ignore design that ignores people.”
— Frank Chimero

“Design is the application of intent – the opposite of happenstance, and an antidote to accident.”
— Robert L. Peters

“Good design is a lot like clear thinking made visual.”
— Edward Tufte

“I think design covers so much more than the aesthetic. Design is fundamentally more. Design is usability. It is Information Architecture. It is Accessibility. This is all design.”
— Mark Boulton

“Design is easy. All you do is stare at the screen until drops of blood form on your forehead.”
— Marty Neumeier

And finally, just a little advice:

“Practice safe design: Use a concept.”
— Petrula Vrontikis


The Pros and Cons of Rokon

Friday, September 24th, 2010

After working with the Rokon Android game library for a few weeks, I’ve been able to wrap my brain around it. This is a great library that helps set up your development to work with Sprites and Layers, helps you set up views and more. I ran into some problems, and the documentation is vast, but there are very few tutorials.

Pros:

  • Very easy to set up your view in either landscape or portrait mode, and lock it that way.
  • Moving sprites around on your display is easy, and the game loop makes complete sense.
  • Very active community, quite helpful and responsive in the forums.
  • Integrates Box2D physics.

There are many other pros to using this library, and as I’m new to Java I’m sure that I am taking many of it’s strengths for granted.  I did run into a few cons though, so lets go over those.

Cons:

  • Collision detection isn’t great – There are a few ways to check for this, but in my game I was getting some inconsistencies that kept me from properly debugging and fixing the issue.
  • Display text on screen – There is no object that I could find to print out debug messages to anything other than Android’s built in Log class.  This was also something that I was hoping for to make displaying game information easier.
  • Simple shape drawing – Drawing simple objects like squares, circles, or even line segments was either undocumented or not implemented.

For reference I was using Rokon 2.0.3, and by the end of my development with it, there was a 2.1 version release.  I didn’t switch to it because I had read that many games were failing when the core libraries were updated.  While the library didn’t end up working out for me and my current project, I wouldn’t write off Rokon completely.  It’s a great tool set and could be perfect for your project.  Look forward to my next blog post where I try to code the same game using AndEngine, and let you know the pros and cons of that engine.


Like a concert tour but with sketchbooks

Thursday, September 23rd, 2010

The Sketchbook Project 2011 is an art project that anyone can participate in. Basically, you sign up and choose a theme and are sent a sketchbook to do with what you will. Then you send it back and it goes into a traveling collection of other sketchbooks from around the world to be exhibited at various galleries around the country. Each returned Sketchbook will be assigned a unique bar code which will enable the curators and artists alike to:

  • See where each book is along the touring show.
  • See how many times it was viewed as artists will be able to receive viewing notifications each time their Sketchbook is viewed and checked out via the Library Card system.
  • Allow the book to be cataloged and become a part of the permanent collection of the Brooklyn Art Library system.

This is being organized by Art House Co-op, a group that seeks to create large art projects that tie hundreds to thousands of artists together.

So far, the tour is scheduled to stop in the following cities in 2011: Brooklyn, NY  Austin, TX  San Francisco, CA  Portland, ME  Atlanta, GA  Chicago, IL  Washington, DC  Winter Park, FL  Seattle, WA

Magazines, newspapers and blogs have been keeping up with the Sketchbook Projects over the years. CNN aired a piece about the 2009 tour, five participants were featured in a Time Out NY article about the 2010 tour, and PBS wrote an article about the 2009 tour which featured work from a slew of participants. Here is a YouTube video as the 2010 tour stops for a weekend in Los Angeles, CA.

Sketchbook examples


-=Shiny, Happy People=-

Wednesday, September 22nd, 2010

Question: If you believed in reincarnation and you had to come back as a shiny, silver object, what would it be?

This is what The Zoom Town Afterlife might look like to me.

Who are you?


Winning at Working: Changing Your View

Tuesday, September 21st, 2010

Another gem from Nan Russell’s ongoing series, Winning at Working:

Last  time I was hiking in Montana’s Glacier National Park, I stopped to view through binoculars, a mountain goat trekking atop a rock cliff. My husband, viewing the switch-back trail we’d just climbed, happened to see a grizzly bear cross behind a group of hikers a hundred yards below us. With my narrowed focus, I never saw the bear. Our different views yielded different impressions.

It’s like that at work, too. We survey our landscape using departmental binoculars, seeing through lenses of a work group, a site, a division, a subsidiary, or a corporation. We may see the goat and miss the bear, or vice versa. We make decisions, offer solutions, create ideas and do our work based on an understanding of what we’ve gleaned from a partial view.

So if you’re in software development or human resources, customer service or accounting, sales or creative services, manufacturing or marketing, legal or public relations, or any number of departments, professions, industries or businesses, you’ll tend to see your work-world from that role perspective, making interpretations accordingly.

But if you want to be winning at working, you need to get beyond a narrow orientation. Doing that requires a different mind-set. One that understands that actions taken by one individual or department impact other individuals or departments; actions taken in one business or industry impact other businesses or industries; and actions taken in one country, impact other countries.

Changing your view has nothing to do with larger numbers of people or the size of a department or business enterprise. It has nothing to do with where you are in the hierarchy either. People with myopic self-interests can be found at every level of an organization. It’s not the position that helps us see differently, it’s the “eyes” we develop.

Let’s say, you implement a simple change, going from paper to electronic invoices. That decision impacts the printer of the paper invoices, the shipper of the forms, the IT department needed to build new systems, suppliers who must adapt to your way of doing business, employees who must be trained on the electronic system and – you get the point. Knowing the impact doesn’t mean you won’t make the change. But it will produce better decision making, enhanced communication, and more positive results.

People who are winning at working think beyond their narrow roles, stepping back to gain a larger perspective. Mao Tse-tung puts it this way, “We think too small. Like the frog at the bottom of the well. He thinks the sky is only as big as the top of the well. If he surfaced, he would have an entirely different view.”

If you want to be winning at working, you need to surface from your well and look out at the work-world you share. Changing your view, changes everything.

(c) 2010 Nan S. Russell.  All Rights Reserved.


Clever advertising makes you think!

Monday, September 20th, 2010

I just love a good advertisement, especially ones that invoke the feeling I used to get when reading pop-up books, children’s books that had “touchy-feeley” stuff, anything that was interactive on some level. (See: Pat the Bunny)

The following advertisements, in some way, shape or form, invoke feelings. Some are larger than life, others are optical illusions and some are simply standard print ads that make you think.

A seafood company strategically placed oversized clam shells on the actual beach, all of which featured a printed insert motivating consumers to buy seafood.

 

McDonalds used already existing light posts to persuade walk-by traffic to purchase their coffee by pouring them a super sized cup.

 

If you stare at the signage below long enough, you’ll want to sober up before getting by the wheel too.

 

The billboard below, featured at one of the largest gatherings of car fanatics, features a smoke machine built into the back that actually shows the onlooker just how well the new Mustang can burnout.

 

The in-flight advertisement below is by far my favorite. Window decals were created to inspire executive travelers to check out the newly recreated Mercedes Gull Wing. Travelers also received model cars as a take away.

 

Credits to D-Lists, Ads of the World and Google.


Who wants PI?

Friday, September 17th, 2010

PIRecently, a team of nerds were able to find the 2 quadrillionth digit in PI. Let’s put some perspective on this.

2 Quadrillion looks like this: 2,000,000,000,000,000. But if I were to write out that may digits, it would take a long time to load this page and your computer (and the web server) would crash. If it takes 4 bits to store a number from 0 to 9, then we could store two digits in a byte. That means it would take one quadrillion bytes to store two quadrillion digits. If you’re still with me, lets simplify this. There are 1024 bytes in a kilobyte, so you need 976,562,500,000 KBs to store this number. That’s 953,674,316 Megabytes, or 931,322 Gigabytes, or 909 Terabytes. If your computer has a 500 GB harddrive, you’ll need about 2000 more harddrives. At about $60 per drive, that’ll be $120,000.00. That’s an expensive number. I’m sure there must be a more efficient way to store it.

Actually, the team did not find every digit of PI up to 2×1015 decimal places. It skipped most of the digits and jumped right to calculating a digit far to the right of the decimal place. It took 23 days and a cluster of 1000 computers to find it. The article says that the digit, expressed in binary, is 0. It doesn’t say what it is in decimal format. Read the source article to geek out on all the fascinating details.